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Posted by admin on June 27th, 2008
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The Library of the Future Series:
Part 2 - The Search Command Center
As a child, it was embarrassing to ask for help. I didn’t want people to think I was the “dumb student”, and I especially didn’t want to be the one asking dumb questions in a library around people I didn’t know. My assumption was that if I had to ask, I was obviously missing something. Perhaps I should wait until I was older and come back at a time when I was smart enough to understand the library.
My impression was that librarians were incredibly smart, and in an entirely different intellectual league than I was. I felt as if I hadn’t yet earned the right to be there.
While it may sound like I was slightly paranoid, and especially today, knowing that librarians are the world’s most uniquely helpful breed of people, I’m pretty sure this perception still exists among some of us today.
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Posted by admin on June 20th, 2008
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Future games will become the ultimate playground for our minds
In 1977 when famed mathematician Benoit Mandelbrot uttered the phrase, “as a language, mathematics may be used not only to inform but also to seduce,” little did he know that his brainchild, fractal geometry, would become seductive to the point of being addictive.
Over the past decade, fractal geometry, the science that reduces the patterns found in nature to mathematical formulas and also enables us to create artificial forms of nature using the same math, has become the numerical engine driving much of the gaming industry, and more specifically, the hottest technique in gaming - procedural generation. Placing key creative elements in the hands of the player, procedural generation means the game doesn’t store millions of characters and background images, just the methods by which they can be built, leaving the gamers free to focus on creating the worlds in which their next adventures occur.
Where brilliant thinkers like da Vinci, H. G. Wells, and Mandelbrot inspired much of the world around us today, the world of tomorrow, the very world where we will be spending the later years of our lives, is now being imagined inside the young minds of today’s gamers as they learn to harness the awesome power hiding in each gamer’s toolbox.
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Posted by admin on June 7th, 2008
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Next Generation Gaming is Not for the Faint of Heart
Life is a game. Every day we find ourselves in the middle of the game, involving the work we do, the people we hang out with, and the social structures that surround us.
But who exactly created this game? Each day we live our lives as animated playing pieces, playing by rules that others created. Conformity is a constant force, imposing a lifestyle that most of us were born into, saddled with goals that often go cross-grain with our personal strengths. All of this, however, is about to change.
In the future, the very near future, nothing we hold dear today will remain sacred. Not even the rules for our own game of life.
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Posted by admin on June 4th, 2008
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Nanotechnology is a science riddled with paradoxes
Over the past year I have been eating, sleeping, and breathing nanotechnology, but feel like I have only scratched a little behind the ears of this enormous science. I had been following the industry, keeping up on the science for some time, but writing a book required total immersion.
The terminology is the toughest part. As I listen to the scientists talk, they seem very conversant with the difficult to pronounce “ology” and “ecular” words and the even more difficult concepts behind the words. But this is not the language of “average” people, or for that matter, the language of most of the “far above average” people that I know.
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